i like where you're going with this blog post... while i wasn't in class for the point-counterpoint on video games, i've been trying to think up new and different ways (new and different to me, at least) to engage students outside of more traditional class material and your discussion of video games as learning tools really speaks to this effort. i'm curious as to how other educators feel about supplementary materials/activities that may not be incredibly educationally focused, but could encourage students to engage in the class material... for example, my students will be reading the novel _ender's game_ in the winter term, and there is an abundance of resources that could excite students about the topic and, hopefully, the book- comic books, an impending feature-length film, and the possibility of a related video game (hence the relevance to your post)... were the video games your group referenced explicitly educational?
i like where you're going with this blog post... while i wasn't in class for the point-counterpoint on video games, i've been trying to think up new and different ways (new and different to me, at least) to engage students outside of more traditional class material and your discussion of video games as learning tools really speaks to this effort. i'm curious as to how other educators feel about supplementary materials/activities that may not be incredibly educationally focused, but could encourage students to engage in the class material... for example, my students will be reading the novel _ender's game_ in the winter term, and there is an abundance of resources that could excite students about the topic and, hopefully, the book- comic books, an impending feature-length film, and the possibility of a related video game (hence the relevance to your post)... were the video games your group referenced explicitly educational?
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